Virtual reality (VR), augmented reality (AR) and mixed reality (MR) are all technologies that will soon become prominent in office cultures around the globe.
Consequently, team leaders and office managers need to understand what’s coming their way to prepare their staff for the future.
A good first step is understanding the nuances of meaning.
Virtual reality encompasses immersive experiences and content via a VR headset or HMD (head-mounted display). The content is 100% digital and computer-generated. The current reality is replaced with a new 3D digital environment in which the user is isolated from the real world.
Augmented reality overlays computer-generated content on top of the real world. This superimposed digital overlay can superficially interact with the environment in real time. AR is primarily experienced via a wearable glass device or through smartphone applications.
Mixed reality combines several technologies into one wearable device. MR lenses or headsets present an overlay of digital content that interacts with objects in the real world in real time. The products are, in most cases, in the research and development phase, but MR is viewed through transparent wearable glasses.
There’s also extended reality (XR), an umbrella term that encompasses all real and virtual environments which include VR, AR, and MR.
Virtual reality and all its offshoots are expected to transform the way organizations in various sectors train employees.
With its immersive, interactive, and personalized nature, VR training offers several benefits in comparison to traditional training methods—engaging employees, and offering organizations a powerful new training modality.
One of the big advantages of VR technology training applications is that they produce a safe place to fail because in virtual reality learning simulations employees are free to practice skills development and see the cause and effect relationships of their actions, but without suffering any real world consequences.
This type of scenario-based learning helps learners make meaning of their training experiences, and to become more familiar with navigating high stakes situations—familiarity that translates to better performance in the real world.
VR use cases include business leaders who can practice critical communications in VR before facing the real thing with peers or direct reports.
Customer service representatives can practice simulated customer conversations before talking to actual customers in conversations where the stakes are high.
Want to learn more? Tonex offers VR/AR/MR for Managers, a 1-day course that introduces extended reality and its benefits for organizations. This course is especially beneficial for managers who want to see the “big picture” in order to communicate with technical as well as non-technical individuals.
AR/VR/MR covers the most important aspects of extended reality without getting too involved in the technical nitty gritty.
Tonex offers several other low-tech 1-day courses for managers that include:
For more information, questions, comments, contact us.